-- Copyright (C)2026, Philip Munts dba Munts Technologies. -- -- Redistribution and use in source and binary forms, with or without -- modification, are permitted provided that the following conditions are met: -- -- * Redistributions of source code must retain the above copyright notice, -- this list of conditions and the following disclaimer. -- -- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE -- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -- POSSIBILITY OF SUCH DAMAGE. WITH Motor; WITH Vehicle; USE TYPE Motor.Velocity; USE TYPE Vehicle.Steering; PACKAGE BODY SkidSteer2WD IS -- 2WD skidsteer vehicle object constructor FUNCTION Create (LeftMotorDriver : NOT NULL Motor.Output; RightMotorDriver : NOT NULL Motor.Output; SteeringSensitivity : Vehicle.Steering := 0.2) RETURN Vehicle.Controller IS BEGIN RETURN NEW SkidSteerClass'(LeftMotorDriver, RightMotorDriver, SteeringSensitivity, 0.0); END Create; -- 2WD skidsteer vehicle object initializer PROCEDURE Initialize (Self : OUT SkidSteerClass; LeftMotorDriver : NOT NULL Motor.Output; RightMotorDriver : NOT NULL Motor.Output; SteeringSensitivity : Vehicle.Steering := 0.2) IS BEGIN Self.left := LeftMotorDriver; Self.right := RightMotorDriver; Self.sens := SteeringSensitivity; Self.velo := Vehicle.SPEED_STOP; END Initialize; -- Start or change forward or reverse speed PROCEDURE Go (Self : IN OUT SkidSteerClass; v : Motor.Velocity; t : DURATION := 0.0) IS BEGIN Self.left.Put(v); Self.right.Put(v); Self.velo := v; DELAY t; END Go; -- Stop forward or reverse motion PROCEDURE Stop(Self : IN OUT SkidSteerClass) IS BEGIN Self.Go(Vehicle.SPEED_STOP); END Stop; -- Execute a turn PROCEDURE Turn (Self : IN OUT SkidSteerClass; s : Vehicle.Steering; t : DURATION) IS BEGIN IF s = Vehicle.STEER_NONE THEN -- No turn, so just keep moving RETURN; ELSIF Self.velo > Vehicle.SPEED_STOP THEN -- Moving forward Self.left.Put (Self.velo*Motor.Velocity(1.0 - Self.sens) + Motor.Velocity(s*Self.sens)); Self.right.Put(Self.velo*Motor.Velocity(1.0 - Self.sens) - Motor.Velocity(s*Self.sens)); ELSIF Self.velo < Vehicle.SPEED_STOP THEN -- Moving reverse Self.left.Put (Self.velo*Motor.Velocity(1.0 - Self.sens) - Motor.Velocity(s*Self.sens)); Self.right.Put(Self.velo*Motor.Velocity(1.0 - Self.sens) + Motor.Velocity(s*Self.sens)); ELSE -- Stopped, so just spin in place Self.left.Put(Motor.Velocity(s)); Self.right.Put(Motor.Velocity(-s)); END IF; DELAY t; -- Resume forward or reverse motion Self.Go(Self.velo); END Turn; END SkidSteer2WD;