// GPIO Button and LED Test // Copyright (C)2018-2023, Philip Munts dba Munts Technologies. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. using System; namespace test_gpio_button_led { class Program { static void Main() { Console.WriteLine("\nGPIO Button and LED Test\n"); // Create GPIO pin objects IO.Objects.SimpleIO.Device.Designator desg_Button = new IO.Objects.SimpleIO.Device.Designator(0, 6); IO.Interfaces.GPIO.Pin Button = new IO.Objects.SimpleIO.GPIO.Pin(desg_Button, IO.Interfaces.GPIO.Direction.Input); IO.Objects.SimpleIO.Device.Designator desg_LED = new IO.Objects.SimpleIO.Device.Designator(0, 26); IO.Interfaces.GPIO.Pin LED = new IO.Objects.SimpleIO.GPIO.Pin(desg_LED, IO.Interfaces.GPIO.Direction.Output, false); // Force initial state change bool ButtonOld = false; bool ButtonNew = false; ButtonOld = !Button.state; // Main event loop for (;;) { ButtonNew = Button.state; if (ButtonNew != ButtonOld) { Console.WriteLine(ButtonNew ? "PRESSED" : "RELEASED"); LED.state = ButtonNew; ButtonOld = ButtonNew; } System.Threading.Thread.Sleep(100); } } } }