// Copyright (C)2017-2023, Philip Munts dba Munts Technologies. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. namespace IO.Interfaces.Message64 { /// /// Encapsulates 64-byte messages. /// public class Message { /// /// Message payload size. /// public const int Size = 64; /// /// Message payload. /// public byte[] payload; /// /// Create a message object without initializing the payload. /// public Message() { payload = new byte[Size]; } /// /// Create a message object with an initialized payload. /// /// Value to initialize the payload with. public Message(byte fill) { payload = new byte[Size]; for (int i = 0; i < Size; i++) payload[i] = fill; } } /// /// Abstract interface for sending and receiving 64-byte messages. /// public interface Messenger { /// /// Send a 64-byte message. /// /// Message to be sent. void Send(Message cmd); /// /// Receive a 64-byte message. /// /// Message received. void Receive(Message resp); /// /// Send a 64-byte command and receive a 64-byte response. /// /// Command to be sent. /// Response to be received. void Transaction(Message cmd, Message resp); } }